Also, monster variety is pretty low, you'll fight the occasional actual monster, like a harpy, but you'll mostly be going toe-to-toe with nameless "possessed" thugs in mismatched armor sets. Character models animate in a jilted manner, facial expressions are nearly nonexistent, and enemy design is about as generic as RPGs can get. The texture work is poor, and the only stuff that shines through is the skybox of the world and the occasional weather effects, mostly with how well water flows over objects in the environment. I wasn't sold on Gothic 4's art design, and that same bland design carries over into the expansion.
![arcania gothic 4 skills guide arcania gothic 4 skills guide](https://peter1989.files.wordpress.com/2010/11/arcania-gothic-4-loading-screen.jpg)
On the graphical side, Fall of Setarrif isn't going to win any awards, either. The use of English is poor all the way around, and while the game certainly has roots in foreign development, I've seen better translations out of much smaller titles than this. All of the NPC dialogue sounds stilted, and if you're a gamer who relies or needs to use subtitles, you'll quickly find a variety of inconsistencies between the spoken words and the text on your screen. The voice acting is pretty awful throughout, and only your unnamed hero has any semblance of acting ability. The title track stands out as being noteworthy, but it's a shame the rest of the sound design can't follow suit. One of the few positives I can level at the game is the soundtrack, which is consistently better than anything else.
![arcania gothic 4 skills guide arcania gothic 4 skills guide](https://static0.gamerantimages.com/wordpress/wp-content/uploads/Arcania-Gothic-4-Review.jpg)
Since you can't alter the controls to your liking, you'll still be better off with the mouse-and-keyboard combo.
![arcania gothic 4 skills guide arcania gothic 4 skills guide](https://guides.gamepressure.com/arcaniagothic4/gfx/word/-501984390.jpg)
There are buttons on the gamepad that do absolutely nothing, so it's not as if they ran out of space. Menu control isn't possible when scrolling through inventory, only for system-level menu controls like saving or loading your game. The controls don't map enough buttons to cover basic things, like the ability to sheathe your sword after combat, so you're stuck using the keyboard for things. Speaking of controls, there is gamepad support in Fall of Setarrif, but even that was poorly implemented. Overall, it feels a bit like an Arkham City knockoff, and it doesn't contain any of the depth suggested by such a comparison. The only nice thing I have to say about the fighting system is that it allows for a certain amount of rhythm as you bounce from one enemy to the next, and changing direction between enemies in mid-fight is easy enough. You've got a handful of combat skills that are mostly unnecessary because the game is so easy, and a dodge function that would be useful if the enemy AI were much of a challenge. It's less deliberate and seems like you're just pressing the left mouse button quickly to plow through enemy forces.
#Arcania gothic 4 skills guide series
The combat in Fall of Setarrif picks up in the same vein as Gothic 4, which was a considerable departure for the series and one that fans seemed to dislike. If I'm playing a role-playing game that features an unnamed protagonist, I'd want to play as that character and not any of the awful NPCs populating the world, so it's hardly the greatest sales pitch. One of the selling points of this expansion is the ability to play as some of those NPCs, but those sequences were short and meaningless. The game features a number of characters from Gothic 4, which didn't have much in the way of memorable non-player characters I found myself struggling to remember who did what in the last game. Access to Setarrif has been blocked off, but a mage buddy teleports you to the island, and your adventure kicks off from there.
![arcania gothic 4 skills guide arcania gothic 4 skills guide](https://www.cheathappens.com/img/walls/gwp_gothic4_3_7.jpg)
Your hero sets out on a quest from the king, who had a demon exorcised from his body in Gothic 4, but that demon has now laid claim to the outlying lands of Setarrif. I didn't necessarily need to do that, as the character already seemed to be overpowered for any enemy I encountered. When I started with a warrior, I found most of my warrior skills, such as melee, were already maxed out by the pre-made character, so I dumped the extra skills into ranged and stealth. The game almost gives you more skill points than you need. If you've played Gothic 4 and have a save file, you can carry that character to this game otherwise, the game gives you a leveled-up character and some skill points. You still take on the role of the "unnamed hero" and can choose from three pre-built character types - Hunter, Mage and Warrior - for your role in the game. The events of Fall of Setarrif take place after the finale of Gothic 4. Gothic 4 wasn't exactly well received by most, and I wasn't expecting a great deal going into this stand-alone expansion for the game, but even my lowest expectations were shattered after completing the game in a handful of hours. Unfortunately, it's been a while since I've played an expansion this bad.
#Arcania gothic 4 skills guide Pc
Arcania: Fall of Setarrif marks the first, and probably only, expansion to 2010's Arcania: Gothic 4 PC release.